A video game with biofeedback - aimed at keeping heart rate low during fast-paced play - can help youth learn to regulate their anger, finds a small randomized trial at Boston Children's Hospital. If ...
TULSA, Oklahoma (KJRH) — Biofeedback is becoming a practice in many areas of health, especially in mental health, to help get information about a person’s body. 2 News spoke with a therapist at ...
A video game with biofeedback — aimed at keeping heart rate low during fast-paced play — can help youth learn to regulate their anger, finds a small randomized trial at Boston Children’s Hospital. If ...
Mightier, a Boston Children’s Hospital spinout that makes biofeedback video games to help children with emotional regulation, has raised $2.4 million in seed funding. Slow Ventures led the round, with ...
By using games as the context for biofeedback, the user learns how to relax quickly, while having fun at the same time." Galvanic has also developed a single-player game called The Loom, where the ...
A game currently under development uses your own anxiety to make its play increasingly horrifying as you get more scared, and it also aims to help people confront their fear. “When it senses that ...
Unlike traditional horror games which seek to provide adrenaline filled fear, Nevermind is a biofeedback-enhanced game whose ambitions are opposite: it rewards players for remaining calm under ...
PHOENIX--(BUSINESS WIRE)--Magellan Healthcare, the behavioral health and specialty division of Magellan Health, Inc., (NASDAQ: MGLN), announced it is now offering Mightier, a clinically-proven ...
TULSA, Okla. — Biofeedback is becoming a practice in many areas of health, especially in mental health, to help get information about a person’s body. 2 News spoke with a therapist at Parkside ...