I am not a wealthy woman. I have neither the funds to invest in a virtual reality headset, nor the free leisure time to make the investment pay off. But if I did, the VIVE XR Elite would be a decent ...
The HTC Vive Pro 2 is an impressive step forward for fidelity when it comes to virtual reality hardware. But HTC needs to focus its attention on the overall package to win the ongoing VR race. Why you ...
There are many VR headsets out there for gaming and enterprise applications, but most suffer from similar issues. A poor refresh rate can cause motion sickness, and the resolution often isn’t high ...
HTC today announced Vive Flow, its latest standalone VR headset. While the company just recently released the enterprise-focused Vive Focus 3, the Vive Flow aims for the consumer market with a compact ...
For many weeks, HTC has been teasing a stand-alone VR headset that seems to be more portable than the Vive Focus 3. All of these teasers share a common theme of comfort and leisure, and they show a ...
Just as the Meta Quest Pro dropped its price to $1,000, HTC has released a high-end virtual reality headset of its own that takes a different approach. During our time with the $1,099 HTC Vive XR ...
HTC launched Vive Focus 3 back in late June, a high-end VR standalone with a price tag to match its ambitions as a device meant for businesses. The company recently announced updates to the software ...
A Vive Focus 3 headset, modified to treat homesickness in space, is set to launch to the ISS aboard SpaceX's CRS-29 mission on November 7. Reading time 3 minutes Nearing the end of an unintended year ...
The cat was out of the bag on Tuesday, but today is the official reveal of HTC's latest VR device, Vive Flow. HTC designed this compact, lightweight, portable headset for wellbeing, not entertainment.
SEATTLE — HTC Vive (a subsidiary of HTC) announced an ultra-light set of virtual reality glasses on Oct. 14. HTC Vive says the VR glasses, dubbed the Vive Flow, are designed to help with mental ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...
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