When Final Fantasy V first launched on the Super Famicom, it quietly became the only 16-bit mainline entry in the series that ...
I've been fascinated by procedural animation and inverse kinematics for quite some time so I finally decided to try my hand at implementing these features in a small-scale project. Overall this proved ...
Abstract: In this paper, we propose a sprite animation synthesis technique that can efficiently represent the fire-flake effects seen in the natural phenomenon of fire. The proposed method uses the ...
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