Graphics in games don’t improve in a steady, gentle slope. They jump. Someone ships a look that feels like it arrived from ...
Given the rapidly evolving landscape of Artificial Intelligence, one of the biggest hurdles tech leaders often come across is ...
Simple outline shader for 3D models using STENCIL and INVERTED HULL techniques. The outline vertex shader uses 'normal' to move the vertices along their normal vector. For objects with sharper corners ...
This lossy compression scheme is able to achieve a compression ratio as high as 6:1 with an average error rate of less than 1 degree, depending on which ...