Basically it sync whatever entity component you want with GPU data to perform instanced rendering. As a result all entities with same Material can be rendered with single drawcall.
Hypervelocity stars have, since the 1920s, been an important tool that allows astronomers to study the properties of the Milky Way galaxy, such as its gravitational potential and the distribution of ...
This procedural generator started as a hobby project to learn about various procedural algorithms (cellular automata, marching squares and Bresenham's line algorithm to name a few). Inspiration was ...